pondpasob.blogg.se

Crysis 3 dx10
Crysis 3 dx10





crysis 3 dx10

Yerli then said that Crytek’s key goal was not just to add all the latest graphical featres just for the sake of it, but rather create the most intense sandbox experience players can have. According to Yerli, DX11 offers tessellation, more advanced shading, reflections quality, improved ambient occlusion and hundred of things that push the visual experience forward.

#CRYSIS 3 DX10 PC#

Yerli said that in order to melt PCs and set a new graphical benchmark on the PC platform, Crytek decided to not support any other API than DX11. And we all know that current-generation consoles do not support DX11, so what is Crytek’s excuse? But let’s get back on GameTrailers’ interview. Let’s not forget that a console version will be released alongside the PC version, meaning that this is not a true DX11 title, built from the scratch to take advantage of it. However – and despite Yerli throwing lots of DX11 techniques – Crytek’s CEO failed to explain why the PC version does not support any other API. Yerli tried to explain this by saying that the company wanted to approach PC gamers the same way they did with the first Crysis game. This was unveiled in an interview with GameTrailers. Unfortunately for those hoping for something like that, Crytek’s CEO Cevat Yerli revealed that Crysis 3 will be a DX11-only title. However, and since Crytek did not officially comment on them, a lot of PC gamers believed that DX10 could be supported by the DX11 renderer, something that is happening in a lot of games.

crysis 3 dx10

As those requirements suggested, Crysis 3 was planned to be a DX11-only title, something that was hinted by the game’s alpha beta stress test. Earlier this month, we posted Crysis 3’s official requirements.







Crysis 3 dx10